Zork is hard and confusing, revisiting “Themes for an Imaginary Film”,and “Pump Up the Volume”

So I played Zork for a little bit…  and stopped.  I managed to get underneath a house and kill a troll and pick up some stuff and get hella lost.  Maps are very helpful for text adventures, by the way. I get how to move around and pick stuff up, but I’m just not sure what I’m supposed to do.  Perhaps I just need to keep playing it and the plot (?) will present itself.  Another reason why I might have gotten frustrated by it is because I was playing it on my iPhone in Frotz.  Typing on the iPhone can be rather tedious.  I haven’t made it that far in the game, and one thing that I’ve realized is that playing through the same text adventure again goes really fast, so perhaps I can start again on my laptop or something.

In the mean time, I’m listening to “Themes for an Imaginary Film.”  Its pretty great and you should definitely check it out.  Don’t expect four to the floor dance intensity, as its more feaux italo driving soundscapy ambient kind of stuff.  RA says it better.  If you like it you can purchase the album for the low low (low) price of $8.

Lit the fire tonight, so that was fun.  No that’s not a pun, I actually have a fireplace.

Also, I watched a great documentary about the history of house music, called “Pump Up the Volume”.  If you’re a clubhead or want to learn more about that repetitive music you hear at the club, or if you question whether dance music existed before dubstep, watch this film, its pretty great.